Battlelore Goblin & Human Army
BOWMEN Attack:2, Defense:4, Move:2, Range:4, Green, PV: 9, Number:1
MOVE-PENALTY: Reduce attack by 1 die if moved
REDUCED-HITS: No shield hits
GOBLIN SKIRMISHER Attack:2, Defense:4, Move:2, Range:1, Green, PV: 8, Number:2
EASILY-SCARED: Retreat 2 hexes per flag. For each hex retreated roll, on a banner match a figure is lost.
SHORT-WEAPON: No shield hits against Mounted
GOBLIN SWORDSMEN Attack:3, Defense:4, Move:2, Range:1, Blue, PV: 12, Number:2
EASILY-SCARED: Retreat 2 hexes per flag. For each hex retreated roll, on a banner match a figure is lost.
SHORT-WEAPON: No shield hits against Mounted
HEAVY CAVALRY Attack:4, Defense:3, Move:2, Range:1, Red, PV: 19, Number:1
MOUNTED: Not hit by shields from Short-Weapon
PURSUIT: If enemy destroyed or retreated, may take ground, move 1 hex and attack again. No additional
pursuit gained if victorious
HEAVY INFANTRY Attack:4, Defense:4, Move:1, Range:1, Red, PV: 16, Number:1
SHORT-WEAPON: No shield hits against Mounted
HOBGOBLIN ARCHER Attack:2, Defense:4, Move:2, Range:1, Green, PV: 6, Number:1
EASILY-SCARED: Retreat 2 hexes per flag. For each hex retreated roll, on a banner match a figure is lost.
MOVE-PENALTY: Reduce attack by 1 die if moved
REDUCED-HITS: No shield hits
HOBGOBLIN SWORDSMAN Attack:4, Defense:4, Move:1, Range:1, Red, PV: 16, Number:1
COMBAT-MOVE-BONUS: Add 1 to speed when engaging in melee
EASILY-SCARED: Retreat 2 hexes per flag. For each hex retreated roll, on a banner match a figure is lost.
SHORT-WEAPON: No shield hits against Mounted
LIGHT CAVALRY Attack:2, Defense:3, Move:4, Range:1, Green, PV: 11, Number:1
MOUNTED: Not hit by shields from Short-Weapon
PURSUIT: If enemy destroyed or retreated, may take ground, move 1 hex and attack again. No additional
pursuit gained if victorious
LIGHT INFANTRY Attack:2, Defense:4, Move:2, Range:1, Green, PV: 9, Number:1
SHORT-WEAPON: No shield hits against Mounted
MEDIUM CAVALRY Attack:3, Defense:3, Move:3, Range:1, Blue, PV: 15, Number:1
MOUNTED: Not hit by shields from Short-Weapon
PURSUIT: If enemy destroyed or retreated, may take ground, move 1 hex and attack again. No additional
pursuit gained if victorious
MEDIUM INFANTRY Attack:3, Defense:4, Move:2, Range:1, Blue, PV: 12, Number:1
COMBAT-MOVE-PENALTY: Subtract 1 from speed when engaging in melee
SHORT-WEAPON: No shield hits against Mounted