Cleric
BOWMEN Attack:2, Defense:4, Move:2, Range:4, Green, PV: 8, Number:2
MOVE-PENALTY: Reduce attack by 1 die if moved
REDUCED-HITS: No shield hits
CLERIC Attack:3, Defense:4, Move:2, Range:1, Blue, PV: 19, Number:1
HEAL: Burn a card, recover 1 hit. If at full strength, an adjacent reduced-strength friendly unit recovers 1 hit
HEAL-ON-LORE: On a lore hit, recover 1 hit. If at full strength, an adjacent reduced-strength friendly unit
recovers 1 hit
HEAVY CAVALRY Attack:4, Defense:3, Move:2, Range:1, Red, PV: 18, Number:1
MOUNTED: Not hit by shields from Short-Weapon
PURSUIT: If enemy destroyed or retreated, may take ground, move 1 hex and attack again. No additional
pursuit gained if victorious
HEAVY INFANTRY Attack:4, Defense:4, Move:1, Range:1, Red, PV: 14, Number:2
SHORT-WEAPON: No shield hits against Mounted
LIGHT CAVALRY Attack:2, Defense:3, Move:4, Range:1, Green, PV: 10, Number:2
MOUNTED: Not hit by shields from Short-Weapon
PURSUIT: If enemy destroyed or retreated, may take ground, move 1 hex and attack again. No additional
pursuit gained if victorious
LIGHT INFANTRY Attack:2, Defense:4, Move:2, Range:1, Green, PV: 8, Number:2
SHORT-WEAPON: No shield hits against Mounted
MEDIUM CAVALRY Attack:3, Defense:3, Move:3, Range:1, Blue, PV: 14, Number:2
MOUNTED: Not hit by shields from Short-Weapon
PURSUIT: If enemy destroyed or retreated, may take ground, move 1 hex and attack again. No additional
pursuit gained if victorious
MEDIUM INFANTRY Attack:3, Defense:4, Move:2, Range:1, Blue, PV: 11, Number:2
COMBAT-MOVE-PENALTY: Subtract 1 from speed when engaging in melee
SHORT-WEAPON: No shield hits against Mounted