Adjective
Adjective Description Modifier
Bold |
Ignores 1 retreat. Cumulative with support |
20.00% |
Bold-When-Fresh |
Bold as long as no losses suffered |
10.00% |
Bonus-Strike |
In addition to scoring hits, each Sword on Shield Symbol is re-rolled for additional hits or flags, until the unit is out of range, dead, or no more Sword on Shield Symbols are rolled. No pushbacks from bonus rolls. |
20.00% |
Combat-Move-Bonus |
Add 1 to speed when engaging in melee |
10.00% |
Combat-Move-Penalty |
Subtract 1 from speed when engaging in melee |
-10.00% |
Command-Support |
Hits on lore rolls, and friendly adjacent units do as well |
40.00% |
Earthquake |
Burn a card, All surrounding units, friend or foe, must lose 1 figure and retreat as if in a Tremor. |
20.00% |
Easily-Scared |
Retreat 2 hexes per flag. For each hex retreated roll, on a banner match a figure is lost. |
-10.00% |
Elemental-Movement |
Roll 8 dice to move, 1 hex per lore hit |
10.00% |
Evade |
May retreat before close combat |
20.00% |
Evade-2 |
May retreat before combat if attacked by units with move of 2 or less |
10.00% |
Evade-Foot |
May retreat before combat if meleed by foot unit |
10.00% |
Evade-Slow-Foot |
May retreat before combat if meleed by Blue or Red infantry |
10.00% |
Even-Combat |
Attack dice equals opponent's basis attack dice |
10.00% |
Fears-Camels |
Retreat 1 extra hex per flag from camel |
0.00% |
Fears-Elephants |
Retreat 1 extra hex per flag from elephant |
0.00% |
Hit-On-Lore |
Lore rolls count as hits |
30.00% |
Hit-Resistant |
May ignore 1 shield hit |
20.00% |
Hit-Resistant-Plus |
Ignores all shield hits |
20.00% |
Horse-Bold |
Ignores 1 flag from horse-using unit |
10.00% |
Horse-Scarer |
Ignores 1 color hit from a horse-using unit, but horse unit may retreat before combat |
10.00% |
Immovable |
Never retreats |
20.00% |
Loss-Penalty |
Loss 1 attack die if any figures lost |
-20.00% |
Mounted |
Not hit by shields from Short-Weapon |
10.00% |
Move-Fire-Penalty |
Reduce ranged attack by 1 die if moved |
-10.00% |
Move-Penalty |
Reduce attack by 1 die if moved |
-10.00% |
No-Advance |
May not take ground after winning in close combat |
0.00% |
No-Battle-Back |
No battle back |
0.00% |
No-Fire-Full-Move |
No ranged attack if full movement used. |
-10.00% |
No-Move-Fire |
No ranged attack if moved |
-20.00% |
No-Special |
Hits on shields, takes ground |
0.00% |
Poison |
On a shield hit, 2 figures are lost |
30.00% |
Pursuit |
If enemy destroyed or retreated, may move 1 hex and attack again. No additional pursuit gained if victories |
30.00% |
Pushback |
For each lore hit, the foe must retreat 2 hexes, support and boldness has no benefit |
30.00% |
Rampage |
If forced to retreat, 2 dice attack against all adjacent units |
0.00% |
Reduced-Battle-Back |
Reduce battle back dice by 1 |
-10.00% |
Reduced-Hits |
No shield hits |
-30.00% |
Reroll-Shields |
Reroll shield hits for possible additional hits |
20.00% |
Retreat-2 |
Retreats 2 hexes per flag. |
0.00% |
Retreat-3 |
Retreats 3 hexes per flag. |
0.00% |
Retreat-4 |
Retreats 4 hexes per flag |
0.00% |
Short-Weapon |
No shield hits against Mounted |
-10.00% |
Slow-Loading |
No shield hits at range 1 |
-10.00% |
Stampede |
If retreat blocked, no loss, instead the blockers each take 1 loss |
0.00% |
Tremors |
For each lore hit, All surrounding units, friend or foe, MUST retreat 1 hex for each Lore rolled. Defender's units retreat first, then Creature side. The order in which units retreat is determined by their controlling player. |
20.00% |
Unsupportable |
Never bold from unit support |
-10.00% |
Vital |
Lose scenario if destroyed |
-30.00% |
Web |
On a lore hit, the opponent is webbed, A webbed opponent can't move, combat, battleback, retreat or give support. A unit can be unwebbed by burning a card. |
30.00% |